


Great and true sequel to pbobarly one of the greatest, if not the greatest RTS of all time. I'm all for the bunker upgrades and teach reactor upgrades, I need to make better use of concussive shells though. I'm not game to attempt it on brutal like you. I love the upgrade system that they introduced to SC2, added a lot to the campaign experience. Until the next time, take care and have fun! ) It does prohibit you from researching Perdition Turrets though. I don't think I have to explain why it's cool.

However, if you leave the Nydus Worms intact for the final mission, then your defenses may be better served by having Psi Disrupters around your Bunkers. If you want to take on the air units in the final mission, then this building will do wonders. You see, what you get at the top tier of the Zerg research tree should be based on your strategy in the final mission of the campaign. My final upgrade is a dose of Blizzard nastiness. Drones and heroic Zerg units (*cough*Kerrigan*cough*) are unaffected.Īcquired by: 25 Zerg Research Points in the Laboratory. Hive Mind EmulatorĮffect: At the cost of energy, take over an opposing Zerg unit permanently. Perhaps if the dropship affected more than just the Barracks Units, but as it stands, it's garbage compared to the almighty Tech Reactor. Their counterpart at the top tier is Orbital Strike, which is little more than a novelty.
